ericseaholm [at] gmail [dot] com
Hello, and welcome! Thank you very much for visiting this website featuring art, music, and video. If you would like to get in touch, I am on Twitter, Instagram, and Facebook. Although there may be a few other people with the name Eric Seaholm, for now I am the one who does art of the type you can find here. Once again, thank you for visiting! — Eric Seaholm
Below are the various types of art on offer here.
Ballpoint Pen – The (oil based) ballpoint pen is my favorite tool when creating art. I have developed a core style via seemingly thousands of pieces — both rough sketches and polished — created over the last several years. More recently I’ve combined them digitally to create completely different versions. Still, the basic ballpoint pen drawing stands out for me.
Series One – This is a booklet that features ballpoint pen artwork created between 2003~2007. Each piece was printed at an off-set printer that deals with high-end printing; a fancy way to say they did an excellent job. Smooth, high quality, sturdy A4-size bright white paper with a thickness of a thin business card. Included are these nine pieces, with the first circular image printed on the cover. Also included is a title sheet, and three images not shown here. If you are interested in obtaining one, please contact me.
Digital Art – I created these using either a combination of hand-drawn images mixed with various applications such as Photoshop and Illustrator, or directly within the application itself.
Smooves – I’ve coined this blur style smooves. With the shutter speed reduced appropriately, I’ll hold the camera near my hip and shoot as I walk past, or the subject moves past me. The people in these shots remain anonymous, fortunately, as a consequence of the blur.
Photography – My father was a photographer, so photography has been a part of my life since I was a child, and very influential in my approach to composition.
Video – The movie shorts and experimental videos I’ve been creating have led to an unexpected influence on my static work, which in turn has fed back into the video. Very win-win.